AdjustmentJUNGLEHecarim
Hecarim's health growth increased, but some ability durations and cooldowns were adjusted.
Confidence:medium
For whom:
jungle
Summary & Impact
Health growth increased.
Ability cooldowns adjusted.
Detailed Patch Notes
Base Stats
Health Growth: 99 ⇒ 106
W - Spirit of Dread
Duration: 5 ⇒ 4 seconds
Healing: 20%, halved to 10% for damage dealt by allies ⇒ 25%, halved to 12.5% for damage dealt by allies
Cooldown: 16/15.5/15/14.5/14 ⇒ 14 seconds at all ranks
E - Devastating Charge
Cooldown: 18 seconds at all ranks ⇒ 20/19/18/17/16 seconds
Official Patch Notes Evidence
Base Stats
“Health Growth: 99 ⇒ 106”
W - Spirit of Dread
“Duration: 5 ⇒ 4 seconds”
W - Spirit of Dread
“Healing: 20%, halved to 10% for damage dealt by allies ⇒ 25%, halved to 12.5% for damage dealt by allies”
W - Spirit of Dread
“Cooldown: 16/15.5/15/14.5/14 ⇒ 14 seconds at all ranks”
E - Devastating Charge
“Cooldown: 18 seconds at all ranks ⇒ 20/19/18/17/16 seconds”
What It Means
Jungle
Health growth increased.
Top Lane
Not directly affected by this change.



