Champion Index
Filter buffs, nerfs and adjustments with evidence-first summaries.

Azir
Base health regen and W damage decreased.
“Health Regeneration per 5 Seconds: 5 ⇒ 3.5”
“Magic Damage: 0-77 (based on level) (+50/67/84/101/118) (+55% AP) ⇒ 0-77 (based on level) (+50/65/80/95/110) (+55% AP)”

Briar
Health growth decreased, W attack speed decreased.
“Health Growth: 100 ⇒ 95”
“Bonus Attack Speed: 54/68/82/96/110% ⇒ 55/65/75/85/95%”

Draven
Q damage increased.
“Bonus Physical Damage: 40/45/50/55/60 (+75/85/95/105/115% bonus AD) ⇒ 45/50/55/60/65 (+75/85/95/105/115% bonus AD)”

Galio
Base movement speed increased and Q cooldown decreased early.
“Base Movement Speed: 335 ⇒ 340”
“Cooldown: 12/10.75/9.5/8.25/7 ⇒ 11/10/9/8/7 seconds”

Graves
Passive reload time scaling adjusted and critical damage ratio per pellet increased.
“Increased Attack Speed scaling from non-level sources towards reload time by 35%”
“Critical Damage Ratio per Pellet: 40% ⇒ 45%”

Hwei
Passive bonus magic damage increased.
“Bonus Magic Damage: 35-180 (based on level) (+30% AP) ⇒ 35-180 (based on level) (+35% AP)”

Jarvan IV
Passive damage increased.
“Bonus Physical Damage: 6% of target's current health ⇒ 7% of target's current health”

Jhin
Bonus movement speed on crits and Q damage increased.
“Bonus Movement Speed on Critical Strike: 10% (+0.4% bonus Attack Speed) ⇒ 14% (+0.4% bonus Attack Speed)”
“Minimum Physical Damage: 45/70/95/120/145 (+35/42.5/50/57.5/65% AD) (+60% AP) ⇒ 44/69/94/119/144 (+44/51.5/59/66.5/74% AD) (+60% AP)”

Kai'Sa
Q damage increased.
“Damage per Missile: 40/55/70/85/100 (+50% bonus AD) (+20% AP) ⇒ 40/55/70/85/100 (+55% bonus AD) (+20% AP)”

LeBlanc
Q damage increased and W cooldown decreased.
“Magic Damage: 65/90/115/140/165 (+ 45% AP) ⇒ 70/95/120/145/170 (+ 45% AP)”
“Cooldown: 18/16/14/12/10 ⇒ 15/13.75/12.5/11.25/10 seconds”

Mordekaiser
Q cooldown decreased, E damage decreased, R escape interactions changed.
“Cooldown: 9/7.75/6.5/5.25/4 ⇒ 8/7/6/5/4 seconds”
“Magic Damage: 80/95/110/125/140 (+60% AP) ⇒ 70/85/100/115/130 (+60% AP)”

Olaf
Q bonus damage to monsters increased.
“Bonus Damage to Monsters: 5/10/15/20/25 ⇒ 5/15/25/35/45”

Ryze
W slow increased and cooldown decreased early.
“Slow: 35% ⇒ 50%”
“Cooldown: 13/12/11/10/9 ⇒ 11/10.5/10/9.5/9 seconds”

Skarner
Rune and item recommendations updated, Q damage increased, and other adjustments.
“Mana Growth: 45 ⇒ 40”
“Mana Regeneration Growth: 0.45 ⇒ 0.6”

Thresh
Base armor and magic resist growth increased.
“Base Armor: 31 ⇒ 33”
“Magic Resist Growth: 1.3 ⇒ 1.55”

Zac
Base health regeneration decreased.
“Base Health Regeneration per 5 Seconds: 8 ⇒ 5”


