Patch 25.24
Champions index
Filter buffs, nerfs, and adjustments with evidence-first summaries.
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Aatrox
Reduced minimum bonus damage to monsters.
“Minimum Bonus Monster Damage: 40 ⇒ 15”

Ambessa
Reduced passive damage scaling.
“Damage: (+30% bonus AD) ⇒ (+25% bonus AD)”
“Damage: (+ 40 / 45 / 50 / 55 / 60% bonus AD) ⇒ (+ 50% bonus AD)”

Lux
Increased AP ratios for passive and Q.
“AP Ratio: (+30% AP) ⇒ (+35% AP)”
“AP Ratio: (+65% AP) ⇒ (+75% AP)”

Miss Fortune
Reduced base health and health growth.
“Base Health: 640 ⇒ 625”
“Health Growth: 103 ⇒ 100”

Qiyana
Reduced monster damage multiplier for Q.
“Monster Damage: 1.75x ⇒ 1.55x”

Sylas
Reduced monster damage multiplier for passive.
“Monster Damage: 1.3x ⇒ 1.15x”

Tahm Kench
Increased passive damage scaling.
“Damage: (+4% bonus HP) ⇒ (+4.5% bonus HP)”

Zaahen
Multiple reductions in damage and cooldown for Q and E.
“Q1 Bonus Damage Ratio: (+ 20 / 30 / 40 / 50 / 60% bonus AD) ⇒ (+ 20 / 25 / 30 / 35 / 40% bonus AD)”
“Outer Ring Bonus Damage Ratio: (+ 100% bonus AD) ⇒ (+ 75% bonus AD)”

Braum
Increased base health and passive damage.
“Base Health: 610 ⇒ 630”
“Damage On Follow-up Attacks: 20% ⇒ 40%”

Dr. Mundo
Reduced monster damage cap for Q.
“Monster Damage Cap: 350 / 425 / 500 / 575 / 650 ⇒ 300 / 375 / 450 / 525 / 600”

Kayn
Reduced bonus magic damage scaling.
“Bonus Post-Mitigation Magic Damage: 25-45% ⇒ 20-40%”

Kha'Zix
Reduced base damage for W.
“Base Damage: 85 / 115 / 145 / 175 / 205 ⇒ 75 / 105 / 135 / 165 / 195”

Master Yi
Reduced base health and attack damage growth.
“Base Health: 655 ⇒ 640”
“Attack Damage Growth: 2.8 ⇒ 2.5”

Mel
Reduced magic damage for E and lingering debuff duration.
“Orb Magic Damage: 60 / 105 / 150 / 195 / 240 ⇒ 60 / 100 / 140 / 180 / 220”
“Lingering Debuff Duration: 0.75 ⇒ 0.5 seconds”

Nasus
Increased base health and Q damage.
“Base Health: 631 ⇒ 650”
“Base Damage: 35 / 55 / 75 / 95 / 115 ⇒ 40 / 60 / 80 / 100 / 120”

Nidalee
Adjusted bonus damage scaling for Q.
“Bonus Damage Beyond 525 Range: 30-125% ⇒ 0-125%”

Sejuani
Multiple buffs to abilities including cooldown and AP ratios.
“Cooldown: 19 / 17.5 / 16 / 14.5 / 13 ⇒ 18 / 16.5 / 15 / 13.5 / 12 seconds”
“Mana Cost: 65 ⇒ 60”

Swain
Increased healing per fragment from passive.
“Heal per Fragment: 3-6% (based on level) ⇒ 6%”

Viktor
Increased shield and AP ratio for Q.
“Shield: 40-115 (based on level) (+18% AP) ⇒ 40-140 (based on level) (+25% AP)”

Brand
Brand received a nerf to his damage taken and ability haste.
“Damage Taken: 105% ⇒ 110%”
“Ability Haste: -10 ⇒ -20”

