Champion Index
Filter buffs, nerfs and adjustments with evidence-first summaries.

Azir
Azir's interactions with certain runes and on-hit effects have been improved.
“On-Hit? More Like On-Destroy: Scorch, Liandry's Torment, Blackfire Torch, and Hextech Alternator now deal 100% of their damage on-hit instead of 50%”
“Double-tap: Conqueror will now apply 2 stacks on-hit instead of 1”

Corki
Corki's attack damage growth and missile barrage cooldown have been improved.
“Attack Damage Growth: 2 ⇒ 2.5”
“Remaining Recharge Time Reduction from Autos: 2 - 4 seconds (based on critical strike chance) ⇒ 2 - 6 seconds”

Garen
Garen's ultimate damage has been reduced.
“True Damage: 150 / 250 / 350 (+ 25 / 30 / 35% of target's missing health) ⇒ 125 / 200 / 275 (+ 25 / 30 / 35% of target's missing health)”

Jayce
Jayce's movement speed and resistances have been reduced.
“Bonus Move Speed: 40 ⇒ 30”
“Bonus Armor and Magic Resistance: 5 / 15 / 25 / 35 (+7.5% bonus Attack Damage) ⇒ 5 / 12 / 19 / 26 (+7.5% bonus Attack Damage)”

Mordekaiser
Mordekaiser's damage and stat steal have been increased.
“Damage: 60 / 75 / 90 / 105 / 120 (+40% Ability Power) ⇒ 60 / 80 / 100 / 120 / 140 (+45% Ability Power)”
“Stat Steal: 10% ⇒ 13%”

Nami
Nami's E damage has been increased.
“Damage per Hit: 20 / 30 / 40 / 50 / 60 ⇒ 20 / 35 / 50 / 65 / 80”

Senna
Senna's passive and Q ability power ratios have been reduced.
“Critical Strike Damage Modifier: 85% ⇒ 80%”
“Ability Power Slow Ratio: 10% per 100 Ability Power ⇒ 7% per 100 Ability Power”

Seraphine
Seraphine's Q ability power ratio has been decreased.
“Ability Power Ratio: 50% Ability Power ⇒ 40% Ability Power”
Yunara
Yunara's attack damage growth has been increased.
“Attack Damage Growth: 2.5 ⇒ 3”