Champion Index
Filter buffs, nerfs and adjustments with evidence-first summaries.

Bel'Veth
Bel'Veth's early game power has been reduced to enhance her late game scaling.
“we're launching a set of Bel'Veth changes that are aimed at making her gameplay pattern a bit less focused around her early game”

Kai'Sa
Kai'Sa's passive scaling has been improved for better late game performance.
“We’re tapping up her scaling to help her output as she nears her final form”

Maokai
Maokai's jungle damage has been increased.
“we are mainly focused on buffing his jungle back up”

Riven
Riven's R ability's AD scaling has been reduced.
“Riven is notably overperforming”

Zac
Zac's armor growth has been increased for better durability.
“We believe giving him a bit more opportunity to execute on his distinct gank angles”

Locke
Locke is receiving nerfs to balance his early game power.
“Locke continues to climb the mastery curve, so we’re continuing nerfs to keep him in line.”
“we observe his early game to be clearly over, even for a snowball reliant assassin”

Mordekaiser
Mordekaiser received a nerf to his ultimate and a cooldown adjustment to his E ability.
“decided to instead revert the R buff entirely”
“Cooldown: 18 / 16 / 14 / 12 / 10 ⇒ 16 / 14 / 12 / 10 / 8”

Naafiri
Naafiri's ultimate damage has been reduced.
“Damage: 150 / 225 / 300 (+120% Attack Damage) ⇒ 125 / 200 / 275 (+100% Bonus Attack Damage)”
“Damage per Packmate: 15 / 22.5 / 30 (+12% Attack Damage) ⇒ 12.5 / 20 / 27.5 (+10% Bonus Attack Damage)”

Sylas
Sylas' Q damage has been reduced.
“We’re pulling back the chains a tad to prevent him from bullying too hard”

Volibear
Volibear's Q ability cooldown has been increased.
“Cooldown: 14 / 13 / 12 / 11 / 10 ⇒ 12 / 11.5 / 11 / 10.5 / 10”
