Champion Index
Filter buffs, nerfs and adjustments with evidence-first summaries.

Aatrox
Increased magic damage based on target's max health and bonus damage to monsters.
“Bonus Magic Damage based on Target Max Health: 4-8% (based on level) ⇒ 4-10% (based on level)”
“Bonus Damage to Monsters: 15 ⇒ 25”

Lillia
Reduced healing against large monsters and AP ratio.
“Heal Against Large Monsters: 39 (+15% AP) ⇒ 39 (+9% AP)”
“AP Ratio: 35% AP ⇒ 30% AP”

Malphite
Reduced monster damage and adjusted ability damage.
“Monster Damage: 2x ⇒ 1.8x”
“Damage: 80 / 120 / 160 / 200 / 240 (+ 60% AP) (+ 40% armor) ⇒ 60 / 95 / 130 / 165 / 200 (+ 60% AP) (+ 40% armor)”

Master Yi
Increased armor growth and on-hit damage.
“Armor Growth: 4.2 ⇒ 4.5”
“On-Hit Damage Mod: 65% ⇒ 75%”

Nunu & Willump
Increased cooldown for Consume and reduced damage for abilities.
“Cooldown: 12 / 11 / 10 / 9 / 8 ⇒ 13 / 12 / 11 / 10 / 9 seconds”
“Maximum Damage: 180 / 225 / 270 / 315 / 360 (+ 150% AP) ⇒ 150 / 195 / 240 / 285 / 330 (+ 150% AP)”

Sivir
Reduced attack speed and armor growth.
“Attack Speed Growth: 2% ⇒ 1.6%”
“Armor Growth: 4.45 ⇒ 4.0”

Taliyah
Increased bonus damage to monsters and monster damage modifier.
“Bonus Damage to Monsters : 20 ⇒ 20 / 25 / 30 / 35 / 40”
“Monster Damage Modifier: 190% ⇒ 225%”

Varus
Increased maximum charge base damage and on-hit base damage.
“Maximum Charge Base Damage: 80 / 150 / 220 / 290 / 360 ⇒ 80 / 160 / 240 / 320 / 400”
“On-Hit Base Damage: 6 / 14 / 22 / 30 / 38 ⇒ 8 / 17 / 26 / 35 / 44”

Viego
Increased attack speed growth and crit damage modifiers.
“Attack Speed Growth: 2.25% ⇒ 2.75%”
“Percent HP On-Hit Bonus Crit Damage Mod: 50% ⇒ 70%”




