NerfJUNGLEZac
Reduced damage for Q and R.
Confidence:medium
For whom:
Jungle players
Summary & Impact
Reduced damage for Q and R
May affect burst potential
Detailed Patch Notes
Q - Stretching Strikes
Damage per Hit: 40 / 55 / 70 / 85 / 100 (+ 30% AP) (+ 3% of Zac's maximum health) ⇒ 60 / 90 / 120 / 150 / 180 (+ 30% AP) (+ 3% of Zac's bonus health)
R - Let's Bounce!
Initial Base Damage: 140 / 210 / 280 ⇒ 120 / 190 / 260
Maximum Base Damage: 350 / 525 / 700 ⇒ 300 / 475 / 650
Official Patch Notes Evidence
Zac
“Damage per Hit: 40 / 55 / 70 / 85 / 100 (+ 30% AP) (+ 3% of Zac's maximum health) ⇒ 60 / 90 / 120 / 150 / 180 (+ 30% AP) (+ 3% of Zac's bonus health)”
Zac
“Initial Base Damage: 140 / 210 / 280 ⇒ 120 / 190 / 260”
Zac
“Maximum Base Damage: 350 / 525 / 700 ⇒ 300 / 475 / 650”
What It Means
Jungle
Reduced damage for Q and R
Top Lane
Not directly affected by this change.
Change History
Zac’s full patch historyPatch 26.15Zac's armor growth has been increased for better durability.
BuffPatch 25.18Zac's ultimate now grants him ghosting.
BuffPatch 14.23Q damage decreased.
NerfPatch 14.13Zac's passive healing has been reduced and now scales with level instead of R ranks.
NerfPatch 14.8Base health regeneration decreased.
Nerf


