BuffJUNGLEWarwick
Multiple buffs including W cooldown reduction and R hit radius increase.
Confidence:high
For whom:
Warwick players
Summary & Impact
Multiple buffs
Increased effectiveness
Detailed Patch Notes
Base Stats
Model Size: Increased by 15%
W - Blood Hunt
Mana Cost: 70 ⇒ 55
Cooldown: 100/85/70/55/40 ⇒ 80/70/60/50/40
Passive
Spells now also trigger the attack speed when used to damage enemies under 50% Health.
The attack speed granted by attacks and spells now linger between attacks.
Bonuses from passive: 250% increase on enemies under 20% ⇒ 200% increase on enemies under 25%
Cooldown Reduction
Ticks twice as fast while no one is hunted ⇒ Refunds 30% if no one is found by the active
Active Lockout
Removed: No longer locks out casting while in champion combat
E - Primal Howl
Auto attack lockout after casting E2: 0.5s⇒ 0.25s
R - Infinite Duress
Hit Radius: 100 ⇒ 150
NEW Claws in Front
Now only latches onto champions in front of Warwick
Official Patch Notes Evidence
Warwick
“Lots.”
What It Means
Jungle
Multiple buffs
Top Lane
Not directly affected by this change.
Change History
Warwick’s full patch historyPatch 26.9Warwick's on-hit damage scaling is increased for better late-game performance.
BuffPatch 25.20Warwick's attack damage and attack speed growth have been reduced.
NerfPatch 25.16Warwick's base attack damage increased, but his passive damage is lower early on.
AdjustmentPatch 25.04Warwick's Q mana cost has been increased.
NerfPatch 14.24Base AD and AD growth decreased, but some abilities received adjustments.
Nerf


